This is documentation of my work and questions throughout the semester
Q: “how to make more engaging for audience? what drives people to participate in something?”
motive and competition
more of a video game incorporate high scores to be displayed at the end so people can see how they can compare, want to do better than those before them, maybe they will want to retry to beter results
but how to we reward them? or is simply winning reward enough
display top score to beat so they have something to wark toward before they start and a goal in mind
set amount of images, when player exceeds that set amount, the images are then adjusted through filters on ps5j ex: invert, posterize, blur
(these distructive events are heavily repeated in the world, but through build up the more they are repeated the more damage they do, so images are then altered)
every 5 tilts rewards a horse noise, to indicate smaller rewards throughout the game, and keep the play interesting while connecting it to the sensor
have a game start between horse uses to indicate it is ready to use again
then a count down will indicate when the player starts the game, starting with the first tilt, to create anticipation while making the experience more dynamic